﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.Script.Config
{
    public static class ResourcePath
    {
        public static readonly string Player= "Player/Player";
        public static readonly string PlayerAim_Canvas = "Player/PlayerAim_Canvas";
        public static readonly string Bullet = "Weapons/";
    }
}
